Sittard BC
Internal Championships Imps Teams 2001
Playoff for Third Rank, Baandert,
Sittard, May 29, 2001
Match Could Be Better versus
Sextet
Boards 13-16
Copyright © 2001-2025 by Michel Franssen
Board 13
N/All
WEST |
NORTH
ª Q 8 6 3
© Q 9
¨ J T
§ K Q 9 6 3 |
EAST |
ª T 9
© J 6 3
¨ A 9 6 5 4 2
§ J 8 |
SOUTH |
ª A J 4
© A K 7 5
¨ K Q 7
§ A 5 4 |
|
ª K 7 5 2
© T 8 4 2
¨ 8 3
§ T 7 2 |
|
|
|
|
Recommended bidding sequence in Two over One = Game
Force and Precision:
West |
North |
East |
South |
--- |
pass |
2NT |
pass |
3§ |
pass |
3NT |
pass |
pass |
pass. |
|
|
|
2NT = Balanced hand, 20-21 hcp.
3§ = Puppet Stayman, asking for 4- and 5-card major(s) at the
same time.
3NT = No 4-card major.
More analysis to follow.
Board 14
E/-
WEST |
NORTH
ª K J 9 7 6 4
© J 2
¨ Q 9
§ Q 5 4 |
EAST |
ª Q 8 5 2
© T 9 4
¨ K T 6 3
§ K 2 |
SOUTH |
ª A T 3
© K 6 5
¨ A 5
§ J 8 7 6 3 |
|
ª - - -
© A Q 8 7 3
¨ J 8 7 4 2
§ A T 9 |
|
|
|
|
Recommended bidding sequence in Two over One = Game Force:
West |
North |
East |
South |
--- |
--- |
1§ |
1© |
dbl |
pass |
1NT |
pass |
pass. |
|
|
|
|
Dbl = Negative,
showing 4-card ª-suit and 5+ hcp, or 12+ hcp, or both.
Pass = No reason to bid spades, since West
has more than likely a 4-card ª-suit, and South is probably very short in that suit.
Perhaps EW will be friendly enough to play 2ª in the 4-3 fit.
Recommended bidding sequence in Precision:
West |
North |
East |
South |
--- |
--- |
1¨ |
1© |
dbl |
pass |
1NT |
pass |
pass. |
|
|
|
|
1¨ = 4414 and 12-15 hcp, or 2+ diamonds and 11-15 hcp. If West has only 11 hcp, he
should have 5¨ and 4 cards in another suit, or have 6+ diamonds. A 2§-opening requires a
5-card §-suit and a 4-card major, or else, a 6+ §-suit.
More analysis to follow.
Board 15
S/NS
WEST |
NORTH
ª 5
© K J T 7 6 5
¨ K T 2
§ Q J 3 |
EAST |
ª 7 4
© Q 9 8
¨ Q J 6 5 3
§ K 7 5 |
SOUTH |
ª K J 6 3
© 4 2
¨ 8 4
§ T 9 8 4 2 |
|
ª A Q T 9 8 2
© A 3
¨ A 9 7
§ A 6 |
|
|
|
|
Recommended bidding sequence in Two over One = Game Force:
West |
North |
East |
South |
--- |
--- |
--- |
1ª |
pass |
1NT |
pass |
3NT |
pass |
4© |
pass |
pass |
pass. |
|
|
|
|
1NT = Less than 3 spades, 5-11 hcp, one round force.
3NT = 6+ ª-suit, 18-19 hcp. One round force. South may be
unbalanced.
4© = 6+ suit, signoff.
North could not respond 2© over 1ª (which would have promised
5+ hearts and 12+ hcp), and has less than 2 spades, so slam is probably out of reach.
Recommended bidding sequence in Precision:
West |
North |
East |
South |
--- |
--- |
--- |
1§ |
pass |
1© |
pass |
1ª |
pass |
2© |
pass |
3© |
pass |
4¨ |
pass |
4© |
pass |
pass |
pass. |
|
|
1§ = 16+ hcp, many sorts of hands.
1© = 5+ suit, 8+ hcp. Game force.
1ª = 5+ suit, 16-21 hcp. After a positive response, it would be
unwise to jump, and waste bidding space with 20-21 hcp.
2© = 6+ suit, less then 3 spades, 8-11 hcp.
3© = Designating hearts as trumps.
4¨ = 1st or 2nd round control of diamonds, denying ª- and §-control. Technically, North
does have a 2nd round control in spades, but South will only welcome ace or king,
preferably Ax or Kx, in his suit.
4© = Signoff.
More analysis to follow.
Board 16
W/EW
WEST |
NORTH
ª 9 7
© A T 9 5 2
¨ K 3
§ A K T 6 |
EAST |
ª A Q J 4
© 8 6 4
¨ 9 7 5
§ J 7 2 |
SOUTH |
ª K 8 6 5 3 2
© J 7
¨ Q 8
§ 5 4 3 |
|
ª T
© K Q 3
¨ A J T 6 4 2
§ Q 9 8 |
|
|
|
|
Recommended bidding sequence in Two over One = Game Force and Precision:
West |
North |
East |
South |
pass |
1© |
pass |
2¨ |
pass |
3§ |
pass |
3© |
pass |
4§ |
pass |
4¨ |
pass |
4ª |
pass |
4NT |
pass |
5© |
pass |
6© |
pass |
pass |
pass. |
|
|
2¨ = 4+ suit, 12+ hcp. This is where the name of the system comes from.
3§ = This high reverse would force game, and therefore require
14+ hcp in Acol. In Two
over One, 2¨ forces game already, and therewith relieves the opener's
rebid of 3§.
3© = Designates hearts as trumps.
4§ = Mild slamtry, showing 1st or 2nd round control, but
denying such control of spades. If North held 16+ hcp in Acol
or Two over One, he would initiate a serious
slamtry with 3NT. In Precision, North has a maximum 1©-opening,
but that is the least, the limited hand should have to start a slamtry.
4¨ = ¨ and ª-control, for it would be foolish to continue the slamtry, without the
control partner just denied.
4ª = Third round control of spades, which can only be done if North has extra's in the
minors as well.
4NT = Roman KeyCard Blackwood. South loves the extra's in the
minors, North must have from his previous bidding.
5© = 2 or 5 aces without the queen of trumps.
An excellent slam, that could easily be, and in fact was missed
in practical play.
More analysis to follow.
Go to
Boards 17-20