Sittard BC Internal Championships Imps Teams 2001

Final, Baandert, Sittard, May 29, 2001


Match Lions versus Carpenters


Boards 21-24


Copyright © 2001-2025 by Michel Franssen


Board 21
N/NS


WEST
NORTH
ª A K Q 7 5
© - - -
¨ A 9 8 7 3
§ K 5 4




EAST
ª T 8 3
© A K Q J 6 4 3 2
¨ - - -
§ Q T



SOUTH
ª 4
© T 8 5
¨ 6 4 2
§ A J 9 7 3 2
ª J 9 6 2
© 9 7
¨ K Q J T 5
§ 8 6


Recommended bidding sequence in our version of Two over One = Game Force:

West North East South
--- 1ª pass 3§
4© dbl pass 5¨
pass 6ª pass pass
dbl pass pass pass.

3§ = 4+ ª-support, balanced hand, 7-9 hcp.
Dbl = Too strong to just bid 4ª.
5¨ = 1st or 2nd round control of ¨.
Dbl = Lightner double, asking for an unusual lead. Most of the time, East must look for the void in West's hand.

This slam may go for 1100: ¨ ruffed, ten of spades to the jack, ¨ ruffed, §A, and another ¨ ruffed.

Recommended bidding sequence in our version of Precision:

West North East South
--- 1§ pass 1¨
4© 5© pass 5NT
pass 6¨ pass pass
pass.

1§ = 16+ hcp, many sorts of hands.
1¨ = Less than 8 hcp, or 8+ hcp, but no 5-card suit to bid.
5© = 5+ spades and 5+ of a minor.
5NT = Asking for the minor.

6¨ goes off one on a club lead, since South is declarer. The slam is cold, when North is declarer, he will ruff two hearts in hand, draw the last trump, dump a §-loser of dummy on the fifth spade, and has then only two trumps left in dummy.

East may bid 6© over 6¨, knowing that his side has 11 hearts. West turns out to have a very easy play for 12 tricks, and even 13 on everything but a ª-lead.

When South decides to bid 6ª over 6©, West has to lead the ten of clubs to beat him by 4 tricks. If West leads §Q, South will not cover. East will win next trick with §A, and  return a ¨ for the second undertrick.

More analysis to follow.


Board 22
E/EW


WEST
NORTH
ª K 5 3 2
© K T 7 5 4
¨ A 9 6
§ 2




EAST
ª 4
© A J 8
¨ K Q T 5 4
§ J 6 5 4



SOUTH
ª Q J 8 6
© Q 9
¨ J 2
§ A K T 9 8
ª A T 9 7
© 6 3 2
¨ 8 7 3
§ Q 7 3


Recommended bidding sequence in our version of Two over One = Game Force:

West North East South
--- --- 1§ pass
1¨ 1© 1ª dbl
2NT pass 3NT pass
pass pass.

1¨ = Walsh approach, i.e., virtually denying 4-card major(s), when not strong enough to reverse.
Dbl = 3-card ©-support.

Recommended bidding sequence in our version of Precision:

West North East South
--- --- 2§ pass
2¨ pass 2ª pass
2NT pass 3NT pass
pass pass.

2§ = 5+ §-suit, 4+ of a major, and 11-15 hcp, or, 6+ §-suit, and 11-15 hcp.
2¨ = Relay, 5+ hcp.
2ª = 4-card ª-suit, no 4-card ©-suit.

More analysis to follow.


Board 23
S/All


WEST
NORTH
ª 9 2
© A Q J 3
¨ A Q 3
§ 6 4 3 2




EAST
ª Q T 3
© T 7 6 2
¨ 9 5 4
§ Q T 7



SOUTH
ª A J 8
© K 5 4
¨ T 8 6 2
§ A K 9
ª K 7 6 5 4
© 9 8
¨ K J 7
§ J 8 5


Recommended bidding sequence in our version of Two over One = Game Force:

West North East South
--- --- --- pass
pass 1§ dbl 1ª
pass 1NT pass pass
pass.

1ª = Needs no alert, for over a takeout double, Walsh approach is off, technically spoken. At the other hand, virtually every bridge player would convert to Walsh to some extent, especially, when responder has 4 or 5 diamonds and 4 hearts.
Dbl = East downgrades a little for his 3343-pattern, so the 1NT-overcall is out of the question.

Recommended bidding sequence in our version of Precision:

West North East South
--- --- --- pass
pass 1¨ dbl 1ª
pass 1NT pass pass
pass.

1¨ = 1+ ¨-suit, 11-15 hcp.

More analysis to follow.


Board 24
W/-


WEST
NORTH
ª A K Q J 4
© K T 8 7
¨ 7 5
§ Q 7




EAST
ª 8 7 5 3
© - - -
¨ A Q T 3
§ K J 8 6 5



SOUTH
ª T 2
© A 5 4
¨ J 9 8 4 2
§ 4 3 2
ª 9 6
© Q J 9 6 3 2
¨ K 6
§ A T 9


Recommended bidding sequence in our version of Two over One = Game Force:

West North East South
pass 1ª pass 1NT
pass 2© pass 4©
pass pass pass.

1NT = Less than 4 spades, 5-11 hcp, one round force.
2©
= 4+ suit, 11-17 hcp.

Recommended bidding sequence in our version of Precision:

West North East South
pass 1§ pass 1©
pass 2© pass 3§
pass 3ª pass 4¨
pass 4ª pass 4NT
pass 5© pass pass
pass.

1§ = 16+ hcp, one of several types of hands, one round force. North upgrades for his straight flush in spades, of course.
1© = 5+ suit, 8+ hcp, forcing game.
2© = 4+ support, 16-19 hcp.
3§ = 1st or 2nd round control of clubs, denying control of spades.
3ª = 1st or 2nd round control of spades, denying control of diamonds.
4¨ = 1st or 2nd round control of diamonds.
4ª = 1st round control of spades, since the cue is repeated.
4NT = Roman KeyCard Blackwood.
5© = 2 or 5 aces without queen of trumps.

More analysis to follow.


Back to Frontpage of Sittard Imps Teams 2001