Sittard BC Internal Championships Imps Teams 2001

Semifinals, Baandert, Sittard, May 22, 2001


Match Could Be Better versus Carpenters


Boards 13-16


Copyright © 2001-2025 by Michel Franssen


Board 13
N/All


WEST
NORTH
ª K J
© Q J 3
¨ K T 6 5 4
§ 8 7 2




EAST
ª A 7 5 3 2
© 8 7
¨ J 7 2
§ Q 9 3



SOUTH
ª Q T 8 6
© T 9 6 5 2
¨ 9
§ T 6 5
ª 9 4
© A K 4
¨ A Q 8 3
§ A K J 4


Recommended bidding sequence:

West North East South
--- pass pass 2NT
pass 3§ pass 3NT
pass pass pass.

3§ = Puppet Stayman, asking for 4- and 5-card major(s) at the same time.
3NT = No 4-card major.

More analysis to follow.


Board 14
E/-


WEST
NORTH
ª T 4
© A 7 5
¨ K J 5
§ K J T 8 6




EAST
ª A K 7 5 3 2
© T 2
¨ 8 7 6 2
§ A



SOUTH
ª Q J 9 6
© 9 8 6 4
¨ Q T 9 4
§ 5
ª 8
© K Q J 3
¨ A 3
§ Q 9 7 4 3 2


Recommended bidding sequence:

West North East South
--- --- pass 1§
1ª 3ª dbl 5§
5ª dbl pass pass
pass.

3ª = Jump cue equals limit raise or better, so North has 5+ clubs and 10+ hcp.
Dbl = For penalties, so East must have some sort of ª-support. East does not know how much playing stregth West has for his overcall, and he certainly does not want to take a phantom sacrifice.
5§ = Accepts the invite for clubs, since 3NT is out of the question.
5ª = Decides to not become defender, whatever it takes.
Dbl = For penalties, in case the hand belongs to NS, and 5ª goes off more than one trick.

When both sides have hughe fits, it is usually best to avoid becoming defenders, whatever it takes. See also board 15.

More analysis to follow.


Board 15
S/NS


WEST
NORTH
ª K J T 6 3 2
© T 8 4
¨ 9 8
§ 4 3




EAST
ª - - -
© K 7 6 3 2
¨ A J 7 6 4
§ Q J 2



SOUTH
ª 8 7 5
© A Q 9 5
¨ 3
§ A 9 8 7 6
ª A Q 9 4
© J
¨ K Q T 5 2
§ K T 5


Recommended bidding sequence:

West North East South
--- --- --- 1¨
1© 1ª 3¨ 4ª
5© 5ª dbl pass
pass pass.

3¨ = Limit raise or better in hearts. Since East can jump cue with 3ª as well, it seems logical to jump cue in the shorter suit.
4ª = Expecting to have a play for 4ª, and hoping to shut out the opponents.
Dbl = For penalties, of course.

West and North do not even take it to the limit. If EW decide to try 6©, NS better bid 6ª, for the ©-slam is makable: © for the queen, low club for the king, club for the queen, ¨A, ¨ ruffed, ª ruffed, ¨ ruffed, ©A, ª ruffed, ªK, and 3 clubs tricks. South must duck in trick two, upon which it continues §J, ¨A, ¨ ruffed, ª ruffed, ¨ ruffed, ©A, ª ruffed, ©K, §Q to the king, and South cashes two diamonds. A foresighted and clairvoyant West, however, can even overcome this problem: he ruffs a spade in trick 2, and the runs §Q. South ducks, so West cashes §A, and puts South on lead with §K. South returns a spade. West ruffs, cashes ¨A, ruffs a ¨ and a ª with the king, finesses with ©9, draws North's remaining trump, and scores the free clubs in dummy.

More analysis to follow.


Board 16
W/EW


WEST
NORTH
ª J 9
© A T 7 5 4
¨ A J 5
§ A 4 2




EAST
ª K 7 4 3
© 8
¨ K 8 3
§ K J T 8 5



SOUTH
ª A Q 6 5 2
© K 9 3 2
¨ 6 2
§ 7 3
ª T 8
© Q J 6
¨ Q T 9 7 4
§ Q 9 6


Recommended bidding sequence:

West North East South
pass 1NT pass pass
pass.

1NT = Upgrading for 2533 and good 14 hcp.

East's hand is not worth a multi-Landy 2§, and surely not at imps. If East hesitates before passing, and West subsequently gets in, NS should not be afraid to call the director, or (in Europe only) retain their rights to do so, right after the hesitation has occurred.

More analysis to follow.


Go to Boards 17-20