Marathon of Sittard Imps Pairs

Sittard, Euregional Sports and Convention Center


August 25, 2001


Session 01 - Boards 05-08


Board 5
N/NS


WEST
NORTH
ª 9 8
© A 8
¨ K 7 6 4 3
§ Q 8 6 2




EAST
ª A K T 7 6
© T 7 3
¨ A T 9
§ K J



SOUTH
ª J 5 4
© K Q J 6 5
¨ 8
§ T 7 5 4
ª Q 3 2
© 9 4 2
¨ Q J 5 2
§ A 9 3

NS score

Freq

Imps NS

Imps EW

100

1

10

-10

50

1

10

-10

-170

1

6

-6

-200

4

5

-5

-420

7

-1

1

-450

12

-2

2

Mean

NS score

-390

Recommended bidding sequence:

West North East South
--- pass 2© pass
2NT pass 3§ pass
4© pass pass pass.

2© = Muiderberg weak-2, i.e., 5-card ©-suit, 4+ of a minor, and 5-10 hcp.
2NT = Forcing relay.
3§ = 4+ §-suit.

East makes 11 tricks, unless South underleads §A, and East guesses wrong.


Board 6
E/EW


WEST
NORTH
ª T 9 8 4 2
© J 7 5
¨ A T 6 5
§ 2




EAST
ª K Q 5
© 9 6
¨ K Q 4
§ A J 9 5 3



SOUTH
ª J 3
© Q 4 2
¨ J 8 7 3 2
§ Q 6 4
ª A 7 6
© A K T 8 3
¨ 9
§ K T 8 7

NS score

Freq

Imps NS

Imps EW

200

2

2

-2

170

4

2

-2

140

10

1

-1

110

1

0

0

100

4

-1

1

80

1

-1

1

-50

3

-5

5

-110

1

-6

6

Mean

NS score

120

Recommended bidding sequence:

West North East South
--- --- pass 1©
2§ 2© dbl 3¨
pass 3© pass pass
pass.

Dbl = Precisely 3-card §-support.
3¨ = Short suit game try.

If EW lead trumps at every opportunity, they will limit South to only one §-ruff. This way, South yields 2 spades and 3 clubs.


Board 7
S/All


WEST
NORTH
ª A K T 8 4 3
© 6
¨ 9 7 6
§ K 9 7




EAST
ª 6 2
© A Q 8 7
¨ A K Q 4 2
§ T 6



SOUTH
ª Q J 9
© K 9 5 3
¨ T 5
§ Q J 5 4
ª 7 5
© J T 4 2
¨ J 8 3
§ A 8 3 2

NS score

Freq

Imps NS

Imps EW

500

1

11

-11

300

1

8

-8

200

6

6

-6

100

5

3

-3

-100

1

-2

2

-110

1

-3

3

-140

3

-3

3

-170

2

-4

4

-200

2

-5

5

-500

1

-10

10

-600

1

-11

11

-620

2

-12

12

Mean

NS score

-20

Recommended bidding sequence:

West North East South
--- --- --- pass
1¨ 2ª dbl pass
4© pass pass pass.

2ª = Weak jump overcall, i.e., 6+ suit, 5-10 hcp.
Dbl = Negative: 4-card ©-suit and 8+ hcp, or, 12+ hcp.
4© = 3© would show 4-card ©-suit allright, but 15 bad hcp at most. This hand is too nice for conservative action.

Who is to blame for the fact that NS can take 4 tricks off the top? Only those that have seen partner's card before. Remember that many West will open 1NT, after which East will go to game automatically.

The way cards lie, East makes 3NT. If South doesn't give him the ninth trick with a ª-lead, East will knock out the ace and king of clubs.


Board 8
W/None


WEST
NORTH
ª 3
© A K J T 8 5 2
¨ J 6
§ 6 5 4




EAST
ª A 8
© Q 9
¨ A Q T 4 3
§ K J T 7



SOUTH
ª K Q J 5 4
© 4 3
¨ K 9 8 7
§ 8 2
ª T 9 7 6 2
© 7 6
¨ 5 2
§ A Q 9 3

NS score

Freq

Imps NS

Imps EW

200

2

6

-6

100

3

3

-3

50

12

2

-2

-50

1

-1

1

-100

2

-2

2

-170

1

-4

4

-400

3

-9

9

-420

1

-9

9

-650

1

-12

12

Mean

NS score

-20

Recommended though rather complex bidding sequence:

West North East South
1¨ 3© dbl pass
4§ pass 4¨ pass
4© pass 4ª pass
pass pass.

Dbl = Negative: 4-card ª-suit and 8+ hcp, or, 12+ hcp. 3ª requires 5+ suit and 12+ hcp, so that is not an option.
4§ and 4¨ = Natural.
4© = Asking East to pick a suit. East will not run away with this cuebid, for if East had a ¨-slam in mind, he would have started with cuebidding 4©, rather than taking the negative double. On the other hand, if East had only ¨-support, the only options for his first call would have been 3NT, 4¨ and 5¨.

4ª fails only because spades break 5-1. That risk has to be taken, for even when North has only 6 unknown cards, and South as many as 11, the odds still favor spades to break 2-4 or 3-3.


Go to Session 01, Boards 09-12

Copyright © 2001-2025 by Michel Franssen