NBB - Dutch Bridge Federation

Dutch First Division Imps Teams

Utrecht, André Boekhorst Center

October 13, 2001

Round 12, Boards 01-04


Board 1
N/-


WEST
NORTH
ª A K T 6 2
© A J 3
¨ T 4
§ Q 6 3




EAST
ª J
© 6 5 4
¨ J 9 8 6
§ A K T 5 4



SOUTH
ª 9 8 7 5 4
© T 2
¨ A K 7 2
§ 9 7
ª Q 3
© K Q 9 8 7
¨ Q 5 3
§ J 8 2

NS score

Freq

imps NS

imps EW

460

3

7

-7

430

2

7

-7

420

4

6

-6

210

3

2

-2

180

3

1

-1

110

1

-2

2

-50

3

-5

5

-100

7

-6

6

Mean NS score =

160

Recommended bidding sequence:

West North East South
--- 1ª pass 1NT
pass 2§ pass 2NT
pass 3NT pass pass
pass.

1NT = 1RF, having one of many types of hands, and 5-11 hcp.
2§ = May show a 3-card suit.
2NT = Balanced hand, 10-11 hcp. 2© could be rebid on as little as 5 hcp. 3© is invitational allright, but shows a 6-card suit.

The forcing 1NT-response brings NS to the only makeable game. If North upgrades and opens 1NT, his side will get to 4©, which can be set by 2 tricks, once East finds the obvious §-switch. The NS-pairs that don't treat 2 over 1 as a game force, will reach 4© via 1©-2©-3©-4© or 1©-2©-4©, the style advocated by former world champions Enri Leufkens and Berry Westra (Westra, Bieden met Berry, vol. 3, p. 120).


Board 2
E/NS


WEST
NORTH
ª - - -
© J 4 3 2
¨ A K 9 8 4 3
§ J 9 8




EAST
ª K J 8 5 2
© A K Q 8 6
¨ 7
§ 3 2



SOUTH
ª A T 9
© T
¨ J 6 5 2
§ K T 7 6 5
ª Q 7 6 4 3
© 9 7 5
¨ Q T
§ A Q 4

NS score

Freq

imps NS

imps EW

300

1

6

-6

150

2

3

-3

110

1

2

-2

100

10

1

-1

50

7

0

0

-110

1

-5

5

-140

1

-5

5

-500

1

-11

11

-590

2

-12

12

Mean NS score =

60

Recommended bidding sequence:

West North East South
--- --- pass pass
1ª 2¨ 2ª pass
pass pass.

More discussion to follow.


Board 3
S/EW


WEST
NORTH
ª A Q 7 5 2
© A K 9 3
¨ A 8 7 3
§ - - -




EAST
ª J T 6
© Q J 8 4 2
¨ T 2
§ Q 6 4



SOUTH
ª 8 4
© 7 5
¨ Q 6 4
§ K J T 7 3 2
ª K 9 3
© T 6
¨ K J 9 5
§ A 9 8 5

NS score

Freq

imps NS

imps EW

1010

4

5

-5

980

9

4

-4

940

1

3

-3

920

3

3

-3

510

8

-8

8

480

1

-8

8

Mean NS score =

830

Recommended bidding sequence:

West North East South
--- --- --- pass
pass 1ª 2§ 3§
pass 3¨ pass 4¨
pass 4NT pass 5©
pass 6¨ pass pass
pass.

3§ = Forcing game. South upgrades his excellent 11-count. He prefers not to raise on 3-card support.
3¨ = Natural. The cuebid has not fixed the tumps suit yet.
4¨ = Designates diamonds as tumps. A slam usually plays better in the 4-4 fit, so that the 5-3 fit can be used for discards.
4NT = RKCB.
5© = 2 or 5 aces without queen of trumps.
6¨ = Grand slams that require at least a succesful finesse in trumps, are very unprofitable in the long run.

More discussion to follow.


Board 4
W/All


WEST
NORTH
ª J 6 4
© 7 4 2
¨ A J T 6 5 3
§ 6




EAST
ª A 8 7 3
© A J T 6 5
¨ 9
§ A K 7



SOUTH
ª 9 5 2
© K Q 8
¨ K 7
§ Q J T 9 2
ª K Q T
© 9 3
¨ Q 8 4 2
§ 8 5 4 3

NS score

Freq

imps NS

imps EW

-620

1

6

-6

-650

2

5

-5

-680

15

5

-5

-1370

2

-11

11

-1430

6

-11

11

Mean NS score =

-860

Recommended bidding sequence:

West North East South
1© 2¨ 3§ 3¨
dbl pass 3© pass
3ª pass 4¨ pass
4NT pass 5§ pass
5¨ dbl rdb pass
6© pass pass pass.

3§ = Natural and forcing game, the so-called high reverse. East upgrades his 11-count again. He prefers not to raise on 3-card support, and East may not get a second chance to show his good clubs.
Dbl = Shows 3-card §-support.
3© = 3+ ©-support, designates hearts as trumps.
3ª = 1st or 2nd round control of spades.
4¨ = 1st or 2nd round control of diamonds, denies §-control.
4NT = RKCB.
5§ = 1 or 4out of 5 aces (1403-variation).
5¨ = Asking for queen of trumps. East will respond 5© without that key card, allowing West to stay at the 5-level.
Dbl = Calling for a ¨-lead.
Rdb = Announces ©Q and ¨K, or, ©Q, ªK and §K. Owing to North's double, East does not need to bypass 5©.

We use Truscott 2NT to show limit raise or better with 3+ support, when RHO doubles for takeout. Boards 3 and 4 also make a strong case for Truscott 2NT in situations, where RHO overcalls in a suit at the 1- or 2-level. The jump cue can often be used to distinguish between 3- and 4+ support. The simple cue can still be used to search for the best fit, or to aim at game in Notrump.

More discussion to follow.


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