ING Bank Pro Tour Final 2000

ING Bank Pro Tour Final 2000

Hoofddorp, Hotel Schiphol A4

June 10 - Session 02

Boards 01-05


Board 1
N/-



WEST
NORTH
ª A K 9 3
© A T
¨ 7 6 4 3
§ 8 7 5




EAST
ª J T 8 6 4
© K Q
¨ K J T
§ K T 2



SOUTH
ª 7
© 3
¨ Q 9 8 5 2
§ A Q J 9 6 4
ª Q 5 2
© J 9 8 7 6 5 4 2
¨ A
§ 3

Board 1

d.s. 380

NS score

NS EW

mp NS

mp EW

650

Q7 Q9

7

-7

Q11 Q5

450

Q4 Q14

2

-2

Q12 Q6

Q16 Q2

200

Q8 Q10

-5

5

100

Q1 Q15

-7

7

Q13 Q3

Recommended bidding sequence:

West North East South
--- pass pass 4©
pass pass 4NT pass
5§ 5© pass pass
pass.

South opens 4©, for with an 8-card suit, an ace and a singleton he needs little ©-support to take at least 8. East keeps the auction going, for west lamost for sure possesses a hand he wanted to open with at the 1-level. Of course, 4NT has nothing to do with asking for aces. It forces west to chose one of the lower unbid suits. After 5§ north bids 5© expecting this stands a fair chance. Indeed, south makes 11 tricks just like that. 5§ goes for only 300 against the best defense: ¨A, ªK, ¨ ruffed, and ©A.


Board 2
E/NS



WEST
NORTH
ª A 9 7 3
© K Q T 6 3
¨ J 8 5
§ 7




EAST
ª J T 6
© A J 9 8 5
¨ K 9
§ Q J 4



SOUTH
ª 4 2
© 7 4
¨ A 6 3 2
§ K T 8 5 3
ª K Q 8 5
© 2
¨ Q T 7 4
§ A 9 6 2

Board 2

d.s. 90

NS score

NS EW

mp NS

mp EW

170

Q4 Q14

2

-2

140

Q8 Q10

2

-2

Q12 Q6

Q13 Q3

100

Q1 Q15

0

0

Q7 Q9

-100

Q11 Q5

-5

5

-160

Q16 Q2

-6

6

Recommended bidding sequence:

West North East South
--- --- pass pass
1© pass 1NT pass
pass pass.

1NT goes off one, when south, after a ª-lead for the ace, and on back for the queen, shifts to a © against some dogma's. That way, he develops 2 ©-tricks for north, no matter what west does in trick 2. After §A, defense quickly cashes the setting trick.

Alternative bidding sequence:

West North East South
--- --- pass 1§
1© dbl1 pass 1ª
pass 3©2 pass 3ª3
pass pass pass.

1 = Negative, 4-card ª-suit or opening strength.
2 = Jump cue is limit raise or better.
3 = South has just too little to go on, although that would not be a mortal sin at this type game.

West can beat the ª-game right from the beginning by leading ¨K, or to shift to ¨ after ©A, so that he can ruff the third round of diamonds. Even a §-lead will do it: §A, 3 rounds of trumps, ©A, §B ruffed in dummy, ©K, ©Q, ¨J for the king, § forced to ruff in hand, and east still gets ¨A and §T.


Board 3
S/EW



WEST
NORTH
ª T 9 5
© A T 3
¨ A K Q T 3
§ K 6




EAST
ª K 8 6
© K 9 4
¨ 7 6 2
§ 8 7 4 3



SOUTH
ª Q J 7 2
© J 7 6 5
¨ J 8 4
§ A J
ª A 4 3
© Q 8 2
¨ 9 5
§ Q T 9 5 2

Board 3

d.s. 400

NS score

NS EW

mp NS

mp EW

400

Q4 Q14

0

0

Q7 Q9

Q8 Q10

Q11 Q5

Q12 Q6

Q13 Q3

Q16 Q2

150

Q1 Q15

-6

6

Recommended bidding sequence:

West North East South
--- --- --- pass
pass 1NT pass 2§1
pass 2¨ pass 2NT
pass 3NT pass pass
pass.

1 = If south can hold a hand like this, e.g., without a 4-card major, this should be alerted and called Stayman rélay.

East leads a ª against this close game. North ducks twice and brings east in again with §A. East takes his fourth ª mee and shifts a small ©. Unfortunately, even a north that misreads the ©-position, still makes 9 tricks, thanks to the coming down of §J and ¨J.


Board 4
W/Both



WEST
NORTH
ª T 7 5 4 2
© J T
¨ 6 5
§ T 9 7 6




EAST
ª A B
© A K Q 9 7
¨ A K Q
§ A 3 2



SOUTH
ª K 8
© 8 6 3 2
¨ J T 9 4 3
§ J 5
ª Q 9 6 3
© 5 4
¨ 8 7 2
§ K Q 8 4

Board 4

d.s. -1320

NS score

NS EW

mp NS

mp EW

-710

Q13 Q3

12

-12

-720

Q4 Q14

12

-12

-1390

Q7 Q9

-2

2

-1460

Q1 Q15

-4

4

Q8 Q10

Q12 Q6

Q16 Q2

-1470

Q11 Q5

-4

4

Recommended bidding sequence:

West North East South
2¨1 pass 2©2 pass
3NT3 pass 4§4 pass
4©5 pass 4NT6 pass
5ª7 pass 5NT8 pass
6¨9 pass 6©10 pass
pass pass.

1 = Our variation of Multi 2¨ contains a NT-hand with 26-27 hcp.
2 = Weak relay.
3 = NT-hand, 26-27 hp.
4 = Puppet Stayman.
5 = 5©332.
6 = Roman Key Card Blackwood for ©.
7 = (2 or) 5 out of 5 aces plus ©Q.
8 = Asks for kings.
9 = Promises ¨K (or else, in the variation of Jan Jansma, Frans Jeunen and Rob van Wel, ªK and §K). We thought to have found the solution for this hand by bidding 7¨ right here. Indeed that can only be understood than possession of both ¨K and ¨Q, but 7¨ works out badly, if east holds for example the 5-card suit §. Conventions and gadgets are nice, but don't give your partner the hand that will make them work. It should always be the other way around.
10 = East does not know that west also has ¨Q has. West at his turn does not know east holds a 5-card suit ¨. That ends the story.

There is nothing to the play; everybody makes 13 tricks.


Board 5
N/NS



WEST
NORTH
ª J 6 3
© Q T 8
¨ J 9 7 5 4 2
§ 9




EAST
ª 7 5 4 2
© A 9 7
¨ K
§ K Q J 6 2



SOUTH
ª A K Q T
© 6 5 3
¨ Q 8 6
§ 8 5 3
ª 9 8
© K J 4 2
¨ A T 3
§ A T 7 4

Board 5

d.s. -100

NS score

NS EW

mp NS

mp EW

50

Q4 Q14

4

-4

Q7 Q9

-110

Q13 Q3

0

0

-120

Q1 Q15

-1

1

-140

Q8 Q10

-1

1

Q11 Q5

-170

Q12 Q6

-2

2

-400

Q16 Q2

-7

7

Recommended bidding sequence:

West North East South
--- pass pass 1§
pass 1¨1 pass 1©
pass 2¨2 pass pass
pass.

1 = Whoever passes with this 4-count, is more of a believer than teh pope himself. Walsh-adepts must alert, for north virtually denies a 4-card major.
2 = If all of the sudden, south shows up with 19 hcp: too bad!

East starts ªA and shifts ¨ for the king. West returns ª to the ten, so east can play another small trump. Now north knocks out ©A, but west prevents the overtrick by insisting in ª. Dummy must ruff with the ace, so east will get ¨Q. If north goes after ¨Q first, east will make ªQ instead.

The way cards are, north can still make an overtrick by rising with ¨A in trick 2, and knock out ©A next.

At matchpoints west will make a re-opening double, though his pattern is far from ideal for such action, but at imps, he should allow 2¨ to be played. ING finalists get far better defense than declarers at the local club, but that does not keep one west from giving up on this batle for partscore.

East makes 3ª easily. After §A, § ruffed, ¨A, another § ruffed, and © for the ace, defensive trick taking is over with. East draws two rounds of trumps, dumps ©-losers on §KQ, en makes four more tricks in a crossruff.

Three tables develop a sequence like this:

West North East South
--- pass pass 1§
pass pass 1NT pass
3NT pass pass pass.

1NT promises a balanced hand with 11-14 hp, but east does not have to have a §-stopper. It takes a ©-lead to beat this game contract.


Go to June 10, Session 02, Boards 06-10

Copyright © 2000 by Michel Franssen