ING Bank Pro Tour Final 2000
Hoofddorp, Hotel Schiphol A4
June 10 - Session 02
Boards 01-05
Board 1
N/-
WEST |
NORTH
ª A K 9 3
© A T
¨ 7 6 4 3
§ 8 7 5 |
EAST |
ª J T 8 6 4
© K Q
¨ K J T
§ K T 2 |
SOUTH |
ª 7
© 3
¨ Q 9 8 5 2
§ A Q J 9 6 4 |
|
ª Q 5 2
© J 9 8 7 6 5 4 2
¨ A
§ 3 |
|
|
|
Board 1 |
|
d.s. 380 |
|
|
NS score |
NS EW |
mp NS |
mp EW |
|
650
|
Q7
Q9 |
7 |
-7 |
|
|
Q11
Q5 |
|
|
|
450
|
Q4
Q14 |
2 |
-2 |
|
|
Q12
Q6 |
|
|
|
|
Q16
Q2 |
|
|
|
200
|
Q8
Q10 |
-5 |
5 |
|
100
|
Q1
Q15 |
-7 |
7 |
|
|
Q13
Q3 |
|
|
|
|
Recommended bidding sequence:
West |
North |
East |
South |
--- |
pass |
pass |
4© |
pass |
pass |
4NT |
pass |
5§ |
5© |
pass |
pass |
pass. |
|
|
|
|
South opens 4©, for with an 8-card suit, an
ace and a singleton he needs little ©-support
to take at least 8. East keeps the auction going, for west lamost for sure possesses a
hand he wanted to open with at the 1-level. Of course, 4NT has nothing to do with asking
for aces. It forces west to chose one of the lower unbid suits. After 5§ north bids 5©
expecting this stands a fair chance. Indeed, south makes 11 tricks just like that. 5§ goes for only 300 against the best defense: ¨A, ªK, ¨ ruffed, and ©A.
Board 2
E/NS
WEST |
NORTH
ª A 9 7 3
© K Q T 6 3
¨ J 8 5
§ 7 |
EAST |
ª J T 6
© A J 9 8 5
¨ K 9
§ Q J 4 |
SOUTH |
ª 4 2
© 7 4
¨ A 6 3 2
§ K T 8 5 3 |
|
ª K Q 8 5
© 2
¨ Q T 7 4
§ A 9 6 2 |
|
|
|
Board 2 |
|
d.s. 90 |
|
|
NS score |
NS EW |
mp NS |
mp EW |
|
170 |
Q4
Q14 |
2 |
-2 |
|
140 |
Q8
Q10 |
2 |
-2 |
|
|
Q12
Q6 |
|
|
|
|
Q13
Q3 |
|
|
|
100 |
Q1
Q15 |
0 |
0 |
|
|
Q7
Q9 |
|
|
|
-100 |
Q11
Q5 |
-5 |
5 |
|
-160 |
Q16
Q2 |
-6 |
6 |
|
|
Recommended bidding sequence:
West |
North |
East |
South |
--- |
--- |
pass |
pass |
1© |
pass |
1NT |
pass |
pass |
pass. |
|
|
|
1NT goes off one, when south, after a ª-lead
for the ace, and on back for the queen, shifts to a ©
against some dogma's. That way, he develops 2 ©-tricks
for north, no matter what west does in trick 2. After §A,
defense quickly cashes the setting trick.
Alternative bidding sequence:
West |
North |
East |
South |
--- |
--- |
pass |
1§ |
1© |
dbl1 |
pass |
1ª |
pass |
3©2 |
pass |
3ª3 |
pass |
pass |
pass. |
|
|
1 = Negative, 4-card ª-suit or opening strength.
2 = Jump cue is limit raise or better.
3 = South has just too little to go on, although that would not be a mortal sin at this
type game.
West can beat the ª-game right from the
beginning by leading ¨K, or to shift to ¨ after ©A,
so that he can ruff the third round of diamonds. Even a §-lead
will do it: §A, 3 rounds of trumps, ©A, §B
ruffed in dummy, ©K, ©Q, ¨J for the king, § forced to ruff in hand, and east still gets ¨A and §T.
Board 3
S/EW
WEST |
NORTH
ª T 9 5
© A T 3
¨ A K Q T 3
§ K 6 |
EAST |
ª K 8 6
© K 9 4
¨ 7 6 2
§ 8 7 4 3 |
SOUTH |
ª Q J 7 2
© J 7 6 5
¨ J 8 4
§ A J |
|
ª A 4 3
© Q 8 2
¨ 9 5
§ Q T 9 5 2 |
|
|
|
Board 3 |
|
d.s. 400 |
|
|
NS score |
NS EW |
mp NS |
mp EW |
|
400 |
Q4
Q14 |
0 |
0 |
|
|
Q7
Q9 |
|
|
|
|
Q8
Q10 |
|
|
|
|
Q11
Q5 |
|
|
|
|
Q12
Q6 |
|
|
|
|
Q13
Q3 |
|
|
|
|
Q16
Q2 |
|
|
|
150 |
Q1
Q15 |
-6 |
6 |
|
|
Recommended bidding sequence:
West |
North |
East |
South |
--- |
--- |
--- |
pass |
pass |
1NT |
pass |
2§1 |
pass |
2¨ |
pass |
2NT |
pass |
3NT |
pass |
pass |
pass. |
|
|
|
|
1 = If south can hold a hand like this, e.g., without a 4-card major, this should be
alerted and called Stayman rélay.
East leads a ª against this close game. North
ducks twice and brings east in again with §A.
East takes his fourth ª mee and shifts a small ©. Unfortunately, even a north that misreads the ©-position, still makes 9 tricks, thanks to the
coming down of §J and ¨J.
Board 4
W/Both
WEST |
NORTH
ª T 7 5 4 2
© J T
¨ 6 5
§ T 9 7 6 |
EAST |
ª A B
© A K Q 9 7
¨ A K Q
§ A 3 2 |
SOUTH |
ª K 8
© 8 6 3 2
¨ J T 9 4 3
§ J 5 |
|
ª Q 9 6 3
© 5 4
¨ 8 7 2
§ K Q 8 4 |
|
|
|
Board 4 |
|
d.s. -1320 |
|
|
NS score |
NS EW |
mp NS |
mp EW |
|
-710 |
Q13
Q3 |
12 |
-12 |
|
-720 |
Q4
Q14 |
12 |
-12 |
|
-1390 |
Q7
Q9 |
-2 |
2 |
|
-1460 |
Q1
Q15 |
-4 |
4 |
|
|
Q8
Q10 |
|
|
|
|
Q12
Q6 |
|
|
|
|
Q16
Q2 |
|
|
|
-1470 |
Q11
Q5 |
-4 |
4 |
|
|
Recommended bidding sequence:
West |
North |
East |
South |
2¨1 |
pass |
2©2 |
pass |
3NT3 |
pass |
4§4 |
pass |
4©5 |
pass |
4NT6 |
pass |
5ª7 |
pass |
5NT8 |
pass |
6¨9 |
pass |
6©10 |
pass |
pass |
pass. |
|
|
|
1 = Our variation of Multi 2¨
contains a NT-hand with 26-27 hcp.
2 = Weak relay.
3 = NT-hand, 26-27 hp.
4 = Puppet Stayman.
5 = 5©332.
6 = Roman Key Card Blackwood for ©.
7 = (2 or) 5 out of 5 aces plus ©Q.
8 = Asks for kings.
9 = Promises ¨K (or
else, in the variation of Jan Jansma,
Frans Jeunen and Rob van Wel,
ªK and §K).
We thought to have found the solution for this hand by bidding 7¨ right here. Indeed that can only be understood than possession of
both ¨K and ¨Q,
but 7¨ works out badly, if east holds for
example the 5-card suit §. Conventions and
gadgets are nice, but don't give your partner the hand that will make them work. It should
always be the other way around.
10 = East does not know that west also has ¨Q
has. West at his turn does not know east holds a 5-card suit ¨. That ends the story.
There is nothing to the play; everybody makes 13 tricks.
Board 5
N/NS
WEST |
NORTH
ª J 6 3
© Q T 8
¨ J 9 7 5 4 2
§ 9 |
EAST |
ª 7 5 4 2
© A 9 7
¨ K
§ K Q J 6 2 |
SOUTH |
ª A K Q T
© 6 5 3
¨ Q 8 6
§ 8 5 3 |
|
ª 9 8
© K J 4 2
¨ A T 3
§ A T 7 4 |
|
|
|
Board 5 |
|
d.s. -100 |
|
|
NS score |
NS EW |
mp NS |
mp EW |
|
50
|
Q4
Q14 |
4 |
-4 |
|
|
Q7
Q9 |
|
|
|
-110
|
Q13
Q3 |
0 |
0 |
|
-120
|
Q1
Q15 |
-1 |
1 |
|
-140
|
Q8
Q10 |
-1 |
1 |
|
|
Q11
Q5 |
|
|
|
-170
|
Q12
Q6 |
-2 |
2 |
|
-400
|
Q16
Q2 |
-7 |
7 |
|
|
Recommended bidding sequence:
West |
North |
East |
South |
--- |
pass |
pass |
1§ |
pass |
1¨1 |
pass |
1© |
pass |
2¨2 |
pass |
pass |
pass. |
|
|
|
|
1 = Whoever passes with this 4-count, is more of a believer than teh pope himself. Walsh-adepts must alert, for north
virtually denies a 4-card major.
2 = If all of the sudden, south shows up with 19 hcp: too bad!
East starts ªA and shifts ¨ for the king. West returns ª
to the ten, so east can play another small trump. Now north knocks out ©A, but west prevents the overtrick by insisting in ª. Dummy must ruff with the ace, so east will get ¨Q. If north goes after ¨Q first, east will make ªQ
instead.
The way cards are, north can still make an overtrick by rising with ¨A in trick 2, and knock out ©A
next.
At matchpoints west will make a re-opening double, though his pattern is far from ideal
for such action, but at imps, he should allow 2¨
to be played. ING finalists get far better defense than declarers at the local club, but
that does not keep one west from giving up on this batle for partscore.
East makes 3ª easily. After §A, §
ruffed, ¨A, another § ruffed, and © for the
ace, defensive trick taking is over with. East draws two rounds of trumps, dumps ©-losers on §KQ,
en makes four more tricks in a crossruff.
Three tables develop a sequence like this:
West |
North |
East |
South |
--- |
pass |
pass |
1§ |
pass |
pass |
1NT |
pass |
3NT |
pass |
pass |
pass. |
|
1NT promises a balanced hand with 11-14 hp, but east does not have to have a §-stopper. It takes a ©-lead to beat this game contract.
Go to June 10,
Session 02, Boards 06-10
Copyright © 2000 by Michel Franssen